
✨ A True Oldschool Experience Reborn ✨
🔥 A Server Created by a Veteran 7.4 Player
Oblema 7.4 was designed by someone who lived the true oldschool era — someone who understands exactly what made those years unforgettable. This server aims to refresh the classic experience without breaking its essence:
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No exotic systems
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No weird mechanics
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No overpowered items
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No pay-to-win shortcuts
Just a clean and authentic 7.4 foundation, improved only where the classic formula truly needed it.
🧪 Rune Factory — Fair Progression for Busy Players
click here for more info about Rune Factory
Classic Tibia required enormous amounts of time. Today, many players simply don’t have the schedule they had years ago.
To keep things fair, we implemented Rune Factory: A system that lets you produce runes in a balanced, oldschool-friendly way — without destroying the economy like NPC rune sellers do.
Rune Factory helps players with limited time stay competitive, while keeping gameplay and progression fair for everyone.
🛡️ Level 110 Cap — The Key to an Eternal Server
One of the biggest problems in long-running servers is the extreme level gap. Players take a break, come back, and suddenly someone is 300 levels above them. The game becomes pointless.
Oblema solves this with a clean design:
🔸 After level 110, experience becomes Mastery Experience.
🔸 Mastery Experience turns into Mastery Points.
This system ensures:
⭐ Mastery Points — Infinite Progress Without Breaking the Game
Click here for more info about mastery points system
Mastery Points allow you to temporarily enhance your stats:
It gives you a sense of progression, build depth, and customization — but always in a controlled, balanced way.
This means: 🏹 Veterans stay competitive 🛡️ Returning players still matter ⚔️ Wars stay fair 🔥 No one can destroy the server with overpowering stats
Your effort always has value in Oblema.
♾️ Endgame With a Purpose — The Real Game Starts at 110
Reaching level 110 is not the end. It is the beginning.
On Oblema, you will always have something meaningful to do:
Progress never stops — and it never becomes unfair.
👑 Oblema Castle War — The Heart of Competition
Click here for more info about Oblema Castle Wars
The Oblema Castle War is the central competitive event of the server, and one of the defining experiences of Oblema 7.4.
This is not a weekly or monthly event. This is daily.
Every day, guilds will battle for control of the castle in a massive war that shapes the entire world.
🏰 How Castle War Works:
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Guilds enter Castle Island and fight to destroy the Emperium
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The guild that breaks it becomes the new owner of the castle
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The throne grants prestige and strategic power
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Ownership can change every day — creating real rivalry and constant action
Your guild must always be ready. Every day is a new opportunity to dominate Oblema.
🏝️ Oblema Island — Exclusive Rewards for the Castle Owners
Oblema Island is a powerful hunting zone linked to the castle, but physically separate.
This is the key mechanic:
⭐ Only the guild that controls Oblema Castle gains EXP and loot from monsters on Oblema Island.
Other players or guilds can enter the island… but they will get no experience and no loot from kills.
This makes Oblema Island:
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A strategic high-value resource
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A reward for guilds that can consistently win the daily war
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A reason for rival guilds to fight every day
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A true endgame objective worth defending
⚔️ A Server Designed to Last Forever
Oblema 7.4 is built for long-term gameplay:
This is Tibia 7.4 as it should be — reborn, balanced, and made to last. |